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The Iconic Puzzle Game Wouldn't Triumph at The Game Awards — An Additional Classification Might Solve This

As any significant honors show approaches, you'll find a clamor for introducing of new categories to recognize overlooked contributions and satisfy the spirits of enthusiasts who have specialized interests.

Another commentator previously argued for a horror game category. It would be amazing. Equally deserving are tabletop games, representing a dedicated supporter's campaign. However, I must insist for pushing forward because like all blinkered fanatics, I possess a compelling case backing this proposal is the most urgent and significant. This is the request: There should be an award type for logic-based games.

Categorizing Game Types

Classifying creative works isn't exact; it’s very subjective, and inevitably spark debates concluding with vague boundaries. This explains why film award organizations don’t do it. However, it represents a necessary evil for the industry of gaming, which are so diverse it's challenging to consider them a single creative category.

To recognize the complete range of achievement in video games to gain proper attention, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.

Present Award Structure

Prominent interactive entertainment events presently include genre categories for Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Between them, these award types actually cover a lot of ground, allowing placement for numerous titles.

Different situation exists for puzzle games. No appropriate category exists to accommodate them. Consider three of outstanding current releases, all very different: structural challenges in a particular game, the pulse-pounding block-matching of another game, engaging interpersonal challenges from additional release. Where could they possibly go within current classifications? Simply put, no category fits.

The Representation Problem

Many instances occur outstanding logic titles released every year that have no home during gaming ceremonies, except when they manage to fit classification types such as Mobile Game, VR/AR Game, and the highly challenging small studio competitions.

  • One classic puzzle game received no recognition for anything in 2014
  • A different innovative game received no nominations during that ceremony
  • Popular arranging title was overlooked that year
  • Only a few logic titles scraped into independent or mobile categories

Value of Brain-Teasers

Commonly they're modest productions, but the art behind logic titles is of massive significance. Famous handheld logic titles stand as most popular titles worldwide continuing this trend for many years.

The famous puzzle experience challenges popular creative games for the title of best-selling game of all time; it’s also in the running for top gaming experience. Puzzle games are foundational within interactive entertainment, and they are in conversation with diverse game types.

Proposal and Rationale

Brain-teasers wouldn't encounter this problem. You could fill five nominees with fascinating, diverse, deserving games each ceremony simply — perhaps, with difficulty, because you’d have to leave many worthy titles.

Restating the point, these represent titles lacking appropriate categories during prominent ceremonies. Puzzle game makers operate at the demanding boundary of video game design, creating some of essential manifestations of gaming itself. Just like film action specialists, they merit acknowledgment. Let’s not keep them waiting 35 years.

KH
The writer

Krista Harris

A Scottish travel writer and cultural enthusiast with over a decade of experience exploring and documenting Scotland's hidden gems.

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